Rust:Updates/1.3.0: Difference between revisions
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m Void moved page Rust:Updates/1.2.2 to Rust:Updates/1.3: Wrong version |
Clarify Safezone invulnerability + Add Steamworks networking |
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* Players can now equip any items within safe zones. | * Players can now equip any items within safe zones. | ||
** This allows players to attack barrels or mine nodes within safe zones, without having to resort to using a rock. | ** This allows players to attack barrels or mine nodes within safe zones, without having to resort to using a rock. | ||
** You will still gain hostility if you attempt to attack players. | ** You will still gain hostility if you attempt to attack players, and players will remain invulnerable from PvP within safe zones. | ||
* Switched from RakNet to Steamworks networking. | |||
** While we don't expect any issues, please inform an Operator by creating a ticket on Discord. | |||
== Fixes == | == Fixes == | ||
* Fixed deployables losing condition when being picked up. | * Fixed deployables losing condition when being picked up. | ||
* Fixed Operators disconnecting when normal players respawn. | * Fixed Operators disconnecting when normal players respawn. | ||
Revision as of 15:10, 24 August 2025
Features
- Players can now equip any items within safe zones.
- This allows players to attack barrels or mine nodes within safe zones, without having to resort to using a rock.
- You will still gain hostility if you attempt to attack players, and players will remain invulnerable from PvP within safe zones.
- Switched from RakNet to Steamworks networking.
- While we don't expect any issues, please inform an Operator by creating a ticket on Discord.
Fixes
- Fixed deployables losing condition when being picked up.
- Fixed Operators disconnecting when normal players respawn.