Rust:Updates/1.3.0: Difference between revisions
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Clarify Safezone invulnerability + Add Steamworks networking |
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** You will still gain hostility if you attempt to attack players, and players will remain invulnerable from PvP within safe zones. | ** You will still gain hostility if you attempt to attack players, and players will remain invulnerable from PvP within safe zones. | ||
* Switched from RakNet to Steamworks networking. | * Switched from RakNet to Steamworks networking. | ||
** While we don't expect any issues, please inform an Operator by creating a ticket on Discord. | ** While we don't expect any issues, please inform an Operator if you encounter any by creating a ticket on Discord. | ||
== Fixes == | == Fixes == | ||
* Fixed deployables losing condition when being picked up. | * Fixed deployables losing condition when being picked up. | ||
* Fixed Operators disconnecting when normal players respawn. | * Fixed Operators disconnecting when normal players respawn. | ||
Revision as of 15:12, 24 August 2025
Features
- Players can now equip any items within safe zones.
- This allows players to attack barrels or mine nodes within safe zones, without having to resort to using a rock.
- You will still gain hostility if you attempt to attack players, and players will remain invulnerable from PvP within safe zones.
- Switched from RakNet to Steamworks networking.
- While we don't expect any issues, please inform an Operator if you encounter any by creating a ticket on Discord.
Fixes
- Fixed deployables losing condition when being picked up.
- Fixed Operators disconnecting when normal players respawn.