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Rust:Updates/1.3.0: Difference between revisions

From Protobit Wiki
Clarify Safezone invulnerability + Add Steamworks networking
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** You will still gain hostility if you attempt to attack players, and players will remain invulnerable from PvP within safe zones.
** You will still gain hostility if you attempt to attack players, and players will remain invulnerable from PvP within safe zones.
* Switched from RakNet to Steamworks networking.
* Switched from RakNet to Steamworks networking.
** While we don't expect any issues, please inform an Operator by creating a ticket on Discord.
** While we don't expect any issues, please inform an Operator if you encounter any by creating a ticket on Discord.


== Fixes ==
== Fixes ==
* Fixed deployables losing condition when being picked up.
* Fixed deployables losing condition when being picked up.
* Fixed Operators disconnecting when normal players respawn.
* Fixed Operators disconnecting when normal players respawn.

Revision as of 15:12, 24 August 2025

Features

  • Players can now equip any items within safe zones.
    • This allows players to attack barrels or mine nodes within safe zones, without having to resort to using a rock.
    • You will still gain hostility if you attempt to attack players, and players will remain invulnerable from PvP within safe zones.
  • Switched from RakNet to Steamworks networking.
    • While we don't expect any issues, please inform an Operator if you encounter any by creating a ticket on Discord.

Fixes

  • Fixed deployables losing condition when being picked up.
  • Fixed Operators disconnecting when normal players respawn.